Create fbird.html

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F. Javier "habiwan" Puig Diaz authored and GitHub committed 2026-06-25 01:30:06 +01:00
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="
width=device-width,
initial-scale=1.0,
maximum-scale=1.0,
user-scalable=no,
viewport-fit=cover">
<link rel="shortcut icon"
href="
https://upload.wikimedia.org/wikipedia/commons/thumb/c/cf/UZ_road_sign_1.25.2.svg/960px-UZ_road_sign_1.25.2.svg.png"
type="image/svg+xml">
<title>Fly through the bronXs</title>
<style>
body {
margin: 0;
padding: 0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100dvh; /* 'dvh' respects iOS Safari's shrinking address bars */
background: linear-gradient(to bottom, #64b3f4, #c2e59c);
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
overflow: hidden;
/* CSS ANTI-ZOOM: Forcibly kills double-tap zoom and hold-to-highlight on mobile */
touch-action: none;
-webkit-touch-callout: none;
-webkit-user-select: none;
user-select: none;
}
.game-container {
position: relative;
box-shadow: 0 10px 40px rgba(0, 0, 0, 0.6);
overflow: hidden;
/* Force a strict 9:16 stretch to 90% of the absolute edges */
aspect-ratio: 360 / 640;
width: 90vw;
height: 90dvh;
max-width: 90%;
max-height: 90%;
border-radius: 16px; /* Give it a sleek, rounded "Arcade Cabinet" look */
/* Magic trigger: Tells text inside to scale relative to this box's width */
container-type: inline-size;
}
/* DESKTOP / TABLET CAP: If the screen is wider than a phone, stop growing! */
@media (min-width: 600px) {
.game-container {
height: 95dvh; /* Leave a nice breathing margin top and bottom */
max-height: 95%; /* Hard ceiling: Never grow taller than 95% */
width: auto; /* Let the 9:16 aspect ratio figure out the width */
border-radius: 16px; /* Give it a sleek, rounded "Arcade Cabinet" look */
}
}
canvas {
display: block;
width: 100%; /* Stretches canvas to match the responsive container */
height: 100%;
background: #70c5ce;
}
.ui-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
color: white;
text-align: center;
pointer-events: none;
box-sizing: border-box;
padding: 4cqw; /* cqw = "Container Query Width" */
}
/* Forces the pop-up cards into dead-center alignment */
#startScreen, #gameOverScreen, #gameUI {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
width: 100%;
}
/* cqw = "Container Query Width". e.g. 10cqw means '10% of the game canvas width' */
.game-title {
font-size: 13cqw;
font-weight: 800;
margin: 0 0 4cqw 0;
text-shadow: 0 0.8cqw 2cqw rgba(0,0,0,0.6);
line-height: 1.1;
}
.score-display {
font-size: 16cqw;
font-weight: bold;
text-shadow: 0 0.6cqw 2cqw rgba(0, 0, 0, 0.5);
margin-top: 3cqw;
}
.message {
background: rgba(0, 0, 0, 0.75);
padding: 4cqw 6cqw;
border-radius: 3cqw;
font-size: 6cqw;
width: 85%;
box-sizing: border-box;
margin-bottom: 6cqw;
box-shadow: 0 1cqw 3cqw rgba(0, 0, 0, 0.3);
border: 2px solid rgba(255,255,255,0.1);
}
.instructions {
background: rgba(0, 0, 0, 0.6);
padding: 3.5cqw 5cqw;
border-radius: 2cqw;
font-size: 4.5cqw;
margin-top: 5cqw;
width: 80%;
box-sizing: border-box;
}
button {
background: #f1c40f;
border: none;
padding: 4cqw 10cqw;
font-size: 6.5cqw;
border-radius: 10cqw;
cursor: pointer;
font-weight: 900;
color: #2c3e50;
box-shadow: 0 1.5cqw 4cqw rgba(0, 0, 0, 0.4);
transition: transform 0.1s;
pointer-events: auto;
margin-top: 2cqw;
}
button:active {
transform: scale(0.92);
}
.hidden {
display: none !important;
}
</style>
</head>
<body>
<div class="game-container">
<canvas id="gameCanvas" width="360" height="640"></canvas>
<div class="ui-overlay">
<div id="startScreen">
<h1 class="game-title">
Fly through<br>
the bronXs
</h1>
<div class="message">
Tap the screen or<br>
click the mouse or<br>
hit spacebar to<br>
flap your wings
</div>
<button id="startButton">
START GAME
</button>
<div class="instructions">
Avoid the pipes and<br>
don't hit the ground!
</div>
</div>
<div id="gameOverScreen" class="hidden">
<div class="message" style="font-size: 8cqw; font-weight:bold; color: #ff4757;">
GAME OVER
</div>
<div class="score-display">
Score: <span id="finalScore">0</span>
</div>
<button id="restartButton">
TRY AGAIN
</button>
</div>
<div id="gameUI" class="hidden">
<div class="score-display" id="score">0</div>
</div>
</div>
</div>
<script>
// Game variables
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const startScreen = document.getElementById('startScreen');
const gameOverScreen = document.getElementById('gameOverScreen');
const gameUI = document.getElementById('gameUI');
const scoreDisplay = document.getElementById('score');
const finalScoreDisplay = document.getElementById('finalScore');
const startButton = document.getElementById('startButton');
const restartButton = document.getElementById('restartButton');
// Game state
let gameState = 'start'; // 'start', 'playing', 'gameover'
let score = 0;
let frames = 0;
// Bird properties
const bird = {
x: 50,
y: canvas.height / 2 - 10,
width: 34,
height: 24,
gravity: 0.5,
velocity: 0,
jump: -10,
draw: function() {
ctx.fillStyle = '#FFD700';
ctx.beginPath();
ctx.arc(this.x, this.y, 15, 0, Math.PI * 2);
ctx.fill();
// Draw eye
ctx.fillStyle = 'black';
ctx.beginPath();
ctx.arc(this.x + 8, this.y - 3, 4, 0, Math.PI * 2);
ctx.fill();
// Draw beak
ctx.fillStyle = '#FF8C00';
ctx.beginPath();
ctx.moveTo(this.x + 15, this.y);
ctx.lineTo(this.x + 30, this.y);
ctx.lineTo(this.x + 15, this.y + 8);
ctx.fill();
// Draw wing
ctx.fillStyle = '#FFA500';
ctx.beginPath();
ctx.ellipse(this.x - 5, this.y + 5, 10, 7, 0, 0, Math.PI * 2);
ctx.fill();
},
update: function() {
if (gameState === 'playing') {
this.velocity += this.gravity;
this.y += this.velocity;
// Floor collision
if (this.y + this.height/2 >= canvas.height - groundHeight) {
this.y = canvas.height - groundHeight - this.height/2;
if (gameState === 'playing') {
gameOver();
}
}
// Ceiling collision
if (this.y - this.height/2 <= 0) {
this.y = this.height/2;
this.velocity = 0;
}
}
},
flap: function() {
this.velocity = this.jump;
},
reset: function() {
this.y = canvas.height / 2 - 10;
this.velocity = 0;
}
};
// Pipes
const pipes = {
position: [],
gap: 180,
maxYPos: -150,
dx: 2,
draw: function() {
for (let i = 0; i < this.position.length; i++) {
let p = this.position[i];
// Top pipe
ctx.fillStyle = '#2ECC71';
ctx.fillRect(p.x, p.y, p.width, p.height);
// Pipe cap
ctx.fillStyle = '#27AE60';
ctx.fillRect(p.x - 3, p.y + p.height - 20, p.width + 6, 20);
// Bottom pipe
ctx.fillStyle = '#2ECC71';
ctx.fillRect(p.x, p.y + p.height + this.gap, p.width, canvas.height);
// Pipe cap
ctx.fillStyle = '#27AE60';
ctx.fillRect(p.x - 3, p.y + p.height + this.gap, p.width + 6, 20);
}
},
update: function() {
if (gameState !== 'playing') return;
if (frames % 100 === 0) {
this.position.push({
x: canvas.width,
y: this.maxYPos * (Math.random() + 1),
width: 60,
height: 300
});
}
for (let i = 0; i < this.position.length; i++) {
let p = this.position[i];
// Move pipe to the left
p.x -= this.dx;
// If pipe moves off screen, remove it and add score
if (p.x + p.width <= 0) {
this.position.shift();
score++;
scoreDisplay.innerHTML = score;
}
// Collision detection
// Top pipe
if (
bird.x + bird.width/2 > p.x &&
bird.x - bird.width/2 < p.x + p.width &&
bird.y - bird.height/2 < p.y + p.height
) {
gameOver();
}
// Bottom pipe
if (
bird.x + bird.width/2 > p.x &&
bird.x - bird.width/2 < p.x + p.width &&
bird.y + bird.height/2 > p.y + p.height + this.gap
) {
gameOver();
}
}
},
reset: function() {
this.position = [];
}
};
// Ground
const groundHeight = 80;
function drawGround() {
ctx.fillStyle = '#DAA520';
ctx.fillRect(0, canvas.height - groundHeight, canvas.width, groundHeight);
// Draw grass
ctx.fillStyle = '#2ECC71';
ctx.fillRect(0, canvas.height - groundHeight, canvas.width, 20);
// Draw some details
ctx.fillStyle = '#8B4513';
for (let i = 0; i < canvas.width; i += 30) {
ctx.fillRect(i, canvas.height - groundHeight + 20, 15, 10);
}
}
// Background elements
function drawBackground() {
// Sky gradient
const skyGradient = ctx.createLinearGradient(0, 0, 0, canvas.height);
skyGradient.addColorStop(0, '#70c5ce');
skyGradient.addColorStop(1, '#e0f7fa');
ctx.fillStyle = skyGradient;
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Clouds
ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
ctx.beginPath();
ctx.arc(100, 80, 30, 0, Math.PI * 2);
ctx.arc(130, 70, 35, 0, Math.PI * 2);
ctx.arc(160, 80, 25, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.arc(300, 120, 30, 0, Math.PI * 2);
ctx.arc(330, 110, 35, 0, Math.PI * 2);
ctx.arc(360, 120, 25, 0, Math.PI * 2);
ctx.fill();
}
// Game functions
function gameOver() {
gameState = 'gameover';
finalScoreDisplay.innerHTML = score;
gameOverScreen.classList.remove('hidden');
gameUI.classList.add('hidden');
}
function resetGame() {
score = 0; frames = 0;
bird.reset();
pipes.reset();
scoreDisplay.innerHTML = score;
}
function startGame() {
gameState = 'playing';
startScreen.classList.add('hidden');
gameOverScreen.classList.add('hidden');
gameUI.classList.remove('hidden');
resetGame();
}
// Draw everything
function draw() {
drawBackground();
pipes.draw();
drawGround();
bird.draw();
}
// Update game state
function update() {
bird.update();
pipes.update();
}
// Game loop
function loop() {
update();
draw();
frames++;
requestAnimationFrame(loop);
}
// Event listeners
function flapBird() {
if (gameState === 'playing') {
bird.flap();
}
}
/* ==============================================================
THE JAVASCRIPT BRUTE-FORCE ANTI-ZOOM & INSTANT TOUCH LISTENERS
============================================================== */
// Listen to raw touchstarts instead of 'click'.
// This removes mobile Safari's built-in 300ms "click delay", making flapping feel instant.
canvas.addEventListener('touchstart', function(e) {
e.preventDefault(); // Tells Safari: "I handled this touch, do NOT try to zoom."
flapBird();
}, { passive: false });
// Fallback for PC mouse users
canvas.addEventListener('mousedown', flapBird);
document.addEventListener('keydown', function(e) {
if (e.code === 'Space') {
flapBird();
// Prevent space from scrolling page
e.preventDefault();
}
});
startButton.addEventListener('click', startGame);
restartButton.addEventListener('click', startGame);
// The Ultimate Safari Insurance Policy: Intercept all double-taps globally
let lastTouchEnd = 0;
document.addEventListener('touchend', function(e) {
const now = (new Date()).getTime();
if (now - lastTouchEnd <= 300) {
e.preventDefault();
}
lastTouchEnd = now;
}, { passive: false });
// Start the game loop
loop();
</script>
</body>
</html>